Tactical Steel Rules (provisional)

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Mark Barr
Joined: Feb. 23rd, 2011
Tactical Steel Rules (provisional)

Provisional rules for NVSA Tactical Steel Matches


Rimfire Limited -  Participants will shoot 22 rimfire pistol and rifle with no optic and no compensators 

Rimfire Open -  Participants will shoot rimfire pistol and rifle with Optics and compensators allowed 

Centerfire Limited -  Participants will shoot rimfire pistol or rifle without optic or compensator with one centerfire pistol or rifle, also without compensator or optic.  In this division shooters my also shoot a centerfire pistol and pistol caliber carbine as long as the pistol and carbine are legal in one of the NVSA venues. 

 Centerfire open - This division is the same as centerfire limited except that compensators and Optics are allowed on the pistol and rifle. 


1-  All stages will consist of five strings, with the best 4 counting for score.  Each string consists of 1 to 6 white plates followed by a red stop plate.  If a competitor does not wish to shoot the fifth string (because of ammo concerns) he/she may take 30 secs for that string and use that string as the throw out.  Targets will be placed a minimum of 10 yards and a maximum of 35 yards,  consisting of steel plates that are non-reactive (remaining visible after hits).  Plates will be repainted between shooters. 

2-  Pistol shooters may start from the high ready or they may start  with hands relaxed at sides and drawing from the holster at the audible signal (shooter's choice).  The trigger finger must be visibly outside of the trigger guard until the audible start signal. 

3-  Rifle shooters will start following the stage directions, usually pointing at a start Cone  but sometimes with the rifle level and butt of the gun touching the hip or held at the low ready.  The trigger finger must be visibly outside of the trigger guard until the audible start signal  

4-  Stages may have no-shoot steel and or no-shoot paper targets.  Each hit on a no-shoot will score a five second penalty.  Both Steele and paper no shoots will be identified with the large black X clearly visible.  Edge hits on the shoot targets that continue on to hit a no-shoot will not score the no shoot penalty.  If shots hit the edge of the Steel no-shoot and carry on to hit a shoot target the shoot target will be scored as a hitch and there will be no penalty. 

5-  Stages may have  participants  moving forward, backward or side to side with fault lines showing the forward borders of the shooting area.  There will be no shooting boxes due to the potential for tripping. At least one pistol and one rifle stage per match will be static with no movement required. 

6- If the shooter engages the stop plate twice, the timer will be backed up to reflect the first hit.  If it can be determined that the timer did not pick up the final shot , during a string, there will be a mandatory re-shoot on that string. 

7-  Participants may pre-position loaded magazines on tables, barrels, etc. or in pockets or mag pouches.  If they run out of ammunition during a string they will be allowed to reload to finish the string.  There will be no mandatory reloads in stages. 

8- Participants are encouraged to bring five magazines fully loaded to the start position when it is their turn.  If five magazines are not available, the participant will designate someone on their squad to reload magazines for them after each string. 

9- Each miss will score a two second penalty.  False starts consisting of significant movement before the start signal or the finger moving inside the trigger guard  will get one warning per stage. If the false start occurs again on that stage a two second penalty will be accrued.  Failure to hit the stop plate will earn a 30 second total time on that string.